Building from Unity will now generate an Xcode project, just like it does for an iOS, Mac, or Apple TV target. On the other hand, if you are using raw source code or. If your app relies on native plug-ins, they'll need to be recompiled for this platform. Then, like you would for any other VR platform, enable the XR Plug-in. The first is to select the build target for this platform. We've built full support for this platform into Unity, so you can see your projects running on this device in just a few steps. To start, there's a build and run workflow that you should already be familiar with. And finally, I'll talk about how to adapt controller inputs to hand input, and some of the tools that Unity provides to help with this transition. There are a few things you'll need to keep in mind related to graphics on this platform. First I'll cover the workflow you'll use to deploy content from Unity to the device. I'll tell you about some things to keep in mind when planning to bring your Unity content to this new platform. I'll introduce you to some of those tools and technologies that will to make it easier for you to bring your VR content to this new platform, just like Rec Room. It's built on the Unity game engine, which provides a powerful and flexible platform for game development. It's a popular VR social platform that allows users to create and play games and experiences with others from around the world. First, I wanted to start off by showing you Rec Room from Against Gravity. If you're interested in the second approach, I recommend you check out "Create immersive Unity apps." Now, Peter will go over how these new Apple technologies help Unity developers bring fully immersive VR games to this platform. Or you can mix your content with passthrough to create immersive experiences that blend in with their surroundings. You can bring a fully immersive Unity experience to this platform, replacing the player's surroundings with your own environments. There are two main approaches for creating immersive experiences on this platform with Unity. Unity builds upon these technologies to provide the same services in the Unity Engine. Unity also takes advantage of ARKit to recognize your body position and the surroundings, including skeletal hand tracking. In a fully immersive experience, Unity utilizes Compositor Services, and gives your app the power of Metal rendering capabilities. This allows your app to hide passthrough and transport someone to another world. You'll start by creating an Immersive Space with a Full Immersive style. Peter and I will show you how to build a fully immersive experience, like Rec Room here, using Unity workflows you're already familiar with. Christopher: Unity has brought their engine and XR ecosystem to this new platform, making it simple for a Unity developer like yourself to easily bring your project over. Peter Kuhn: And I'm Peter Kuhn from Unity. ♪ Mellow instrumental hip-hop ♪ ♪ Christopher Figueroa: Hello, I'm Christopher Figueroa from the ARKit team at Apple.
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