Still, if for example the "Mini" has no detachable joycons, this would further the burden the developers with the task of figuring out how their game is supposed to be played/controlled and how that impacts their potential I dunno, I feel Sony did a supremely good job this gen, even better than Nintendo so far to be completely honest. I mean, reading this, it would make sense for their next system to be fully backwards compatible with current Switch and for any "Mini" and /or "Pro" interation of the current gen to not split the userbase as the N3DS and DSi did (for a handful of games only, mind you). It'll be interesting to see what this is going to mean in practice. These game engines are being actively used not only by indie game developers but also by development teams at large to mid-size software publishers, so you can expect announcements for a variety of quality titles moving forward. We currently offer a user-friendly development environment meant to lower the barriers to developing games for our platforms, with support for a number of versatile game engines that are already familiar to many developers. Therefore, we believe that our primary focus is to increase the hardware install base, generate momentum, and create an environment where publishers can supply their titles with confidence.ĭepending on their circumstances, every software publisher needs something different from our hardware for their business, so we need to maintain an environment in which we can closely communicate with each of these companies. We consider our hardware installed base to be a particularly important factor for publishers who are deciding whether to release software on our platforms. It'll be interesting to see if Splatoon 3 can produce the next bump for the subscriber count (or maybe Pokémon BDSP before that?).So, how will Nintendo convince third-party publishers that releasing on Switch is worth the headache of porting a game originally designed for a much more powerful system? Nintendo President Shuntaro Furukawa had the following to say: I'm having a sad because of no early numbers for Metroid Dread and Switch OLED, thoughĮdit: The trajectory of the NSO subscriptions is also very interesting, since it would appear that it's almost entirely hits-driven: the numbers only grow significantly when big new releases come out, such as SSBU, Pokémon SwSh, and ACNH. Very nice tidbits, this answers two major discussions on the internet for the past 5 years (Switch age group breakdown and Switch third party performance). The system definitely has a lot of adults as its audience, which is a positive sign for the viability of many releases (and explains why we have seen such a diversity of software doing well on the system). The demographic breakdown also has a much fatter tail towards higher ages than I had anticipated. This quarter's presentation is highly illuminating, which is great! The third-party software (excluding digital) is quite high (especially considering the system is missing most of the blockbuster releases that come out in any given year).
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